Internet2
Site Index | Internet2 Searchlight |
Membership | Communities | Services | Projects | Tools | Events | Newsroom | About
 | Home

Services
Internet2 Network
WaveCo
FiberCo
The Commons
InCommon
Usher
MAN LAN
Workshops
Projects
HOPI
End to End
The Observatory
Middleware
Security
Shibboleth
SIP.edu
Digital Video
ITECs
Disciplines
Applications
Health Sciences
Science & Engineering
Arts & Humanities
Community
Membership
Regional Networks
International
Government
K-20 Initiative
The Quilt
SEGPs
Working Groups

Internet2 Digital Video Library

Internet 2 Digital Video Library

Internet 2

Teaching & Learning in Massively Multiplayer Virtual Worlds: Second Life Adventures in Learning

Presenters:
David Antonacci, University of Kansas Medical Center
Jean Gardner, Topeka Shawnee County Public Library
Marcus Childress, Emporia State University
Randy Stout, Kansas Board of Regents

December 5, 2006
Runtime:
Produced by Internet2

Description:

In this session, the presenters will demonstrate Second Life (SL), a massively multiplayer virtual world (MMVW) created by users and simultaneously experienced via the Internet by thousands of people around the world. In addition to exploring educational possibilities, the presenters will also describe experiences that integrate MMVWs into teaching and learning. The presenters will share three projects that focus on the use of SL to foster communication and interaction, and to facilitate cooperative learning. The presenters will describe their use of SL in education, including their experiences with constructing and using a MMVW in healthcare training, teacher training, and a public library community project. Included will be a review of interactive project-based learning strategies and the process of using SL to support cooperative learning. The session will also explore future uses and research questions for using SL in education and training. The presenters? project builds on a partnership between KU Medical Center, The Teachers College at Emporia State University, a K12 LEA, and the Topeka Shawnee County Public Library. The project supports community engagement with youth in which high school book club members create and share SL resources, based on Ray Bradbury?s Fahrenheit 451. Antonacci, D., Modaress, N. (2005). Second Life: The educational possibilities of massively multiplayer virtual worlds (MMVW), EDUCAUSE Western Regional Conference, April 26, 2005, San Francisco, CA. http://www2.kumc.edu/netlearning/SLEDUCAUSESW2005/SLPresentationOutline.htm Childress, M. & Braswell, R. (2006). Using massively multiplayer online role-playing games for online learning. Distance Education, 27(2), 187-196.

View Video Streams:

Windows Media

VBrick

Windows Media - Archive

Browse
Title
Date
Help
Downloads
Support

© 1996 - 2010 Internet2 - All rights reserved | Terms of Use | Privacy | Contact Us
1000 Oakbrook Drive, Suite 300, Ann Arbor MI 48104 | Phone: +1-734-913-4250